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toohoola

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    51
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Player Details

  • Username
    baguetty
  • Wagered (BTC)
    0.03373787
  • Wagered (ETH)
    0.05854236
  • Wagered (LTC)
    0.00991647
  • Wagered (BCH)
    0.00157269
  • Wagered (DOGE)
    519.68485
  • Ripple (XRP)
    197.58761

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  1. I'm not @Dan, but here you are: mutation slotsBet( $amount: Float!, $lines: Float!, $currency: CurrencyEnum! ) { slotsBet(amount: $amount, currency: $currency, lines: $lines) { ...CasinoBetFragment state { ...SlotsStateFragment } } } fragment CasinoBetFragment on CasinoBet { id active payoutMultiplier amountMultiplier amount payout updatedAt currency game user { id name } } fragment SlotsStateFragment on CasinoGameSlots { lines rounds { offsets paylines { payline hits multiplier symbol } scatterMultiplier roundMultiplier totalMultiplier bonusRemaining bonusTotal } } I'm still not @Dan, but here you are as well: Query to check active game: query blackjackActiveBet { user { id activeCasinoBet(game: blackjack) { ...CasinoBetFragment state { ...BlackjackStateFragment } } } } Place bet: mutation blackjackBet( $amount: Float!, $currency: CurrencyEnum! ) { blackjackBet(amount: $amount, currency: $currency) { ...CasinoBetFragment state { ...BlackjackStateFragment } } } Next action: mutation blackjackNext( $action: BlackjackNextActionInput! ) { blackjackNext(action: $action) { ...CasinoBetFragment state { ...BlackjackStateFragment } } } Fragments are the same in each call: fragment CasinoBetFragment on CasinoBet { id active payoutMultiplier amountMultiplier amount payout updatedAt currency game user { id name balances { available { currency amount } } } } fragment BlackjackStateFragment on CasinoGameBlackjack { player { value actions cards { rank suit } } dealer { value actions cards { rank suit } } }
  2. query AvailableRakeback { user { rakeback { balances { currency amount: availableAmount } } } }
  3. Betting rate was one of the issues why I disliked Dicebot. My bot plays as fast as possible, in the case of Dice it's 2.4 games per sec, if the site is not under heavy load.
  4. I'm not a huge fan of Dicebot. It's not bad, I just had some issues with it, so I created my own. I can implement pretty much any algorithm on any game with it. If your ideas do not have to rely on LUA and/or on Dicebot, then feel free to send me a message.
  5. LIMBO: 7,517,187,609 placed by baguetty on 31/07/2019 Wagered 0.03000000 Multiplier 20x Profit 0.57000000 LIMBO: 7,517,189,365 placed by baguetty on 31/07/2019 Wagered 0.03000000 Multiplier 20x Profit 0.57000000
  6. 31st min - End of the first half
  7. Looks like they disabled debugging too, so I can't even find the code for the bugs to suggest a solution. Maybe I shouldn't even try anymore? It took them more than 2 months to fix this bug: This one is still not fixed and it's been almost 2 months as well:
  8. You can check the creation date of an account on the stats page. The incremental integer what you talking about has security concerns. They assign a UUID to the account which is more secure.
  9. Here is a quick how: Download a GraphQL client. I recommend Insomnia: https://insomnia.rest/ Grab your token from the site. If you use Chrome, go to stake.com press Ctrl+Shift+I / Application / Local Storage, find the jwt token under stake.com and copy it's value In Insomnia, create a new request Change the request URL to https://api.stake.com/graphql Change request type from Body to GraphQL Copy this code in the GraphQL tab: query { user { name tipList {currency amount createdAt sendBy {name}} sendTipList {currency amount createdAt sendBy {name}} rainList {currency amount} } } Add a new header named x-access-token and insert your jwt token as value without quotation marks Click Send
  10. Whenever we multiply or divide the bet amount via hotkey, it treats it as a whole coin instead of satoshis. If we play with 0.00000001 and we divide it with hotkey, it changes the amount to 0.50000000 I did some tests and it's only an issue if I manually type in the bet amount and then change it via hotkey. If I change from 0 via hotkey it works as it should. While I was looking for solutions, I noticed in your code "satoshi" is sometimes referred as whole numbers (as it should, based on it's name), but sometimes as a floating point number, representing the coin value. Strangely, when it's treated as a floating point number it works normally. In your Betsize component (./src/games/reusable/Betsize/index.js#59), you divide via the bet.value, which works as it should, because the value is always a floating point number: newValue = divide(Number(bet.value)); But in your hotkey code (./src/games/Dice/Hotkeys/index.js#53), you use the satoshi value, which is as stated above sometimes a floating point, sometimes a whole number: const satoshi = divide(props.state.general.bet.satoshi); If you use the value instead of the satoshi, like you did in the Betsize, it should work. Same is true for the multiply. Also, this one is still not fixed:
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